The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor experience. Game-based applications that leverage on fun and social interaction to facilitate the meaning-making process represent a promising approach, since they favor both learning and entertainment activities. This paper presents the design and evaluation of “Intrigue at the museum”, a location-based game addressed to children visiting Palazzo Madama-Museo Civico d’Arte Antica (Turin, Italy). This piece of work offers a methodological insight into the evaluation of engagement as a precursor of learning and provides evidence that a resource of this kind can contribute to a meaningful and enjoyable exploration of the museum by children.

Intrigue at the Museum: Facilitating Engagement and Learning through a Location-based Mobile Game / Xhembulla, Jetmir; Rubino, Irene; Barberis, Claudia; Malnati, Giovanni. - STAMPA. - (2014), pp. 41-48. (Intervento presentato al convegno 10th International Conference on Mobile Learning 2014 tenutosi a Madrid, Spagna nel 28/02/2014-02/03/2014).

Intrigue at the Museum: Facilitating Engagement and Learning through a Location-based Mobile Game

XHEMBULLA, JETMIR;RUBINO, IRENE;BARBERIS, CLAUDIA;MALNATI, GIOVANNI
2014

Abstract

The use of portable devices to explore informal learning environments has recently exposed museums to a mobile learning (m-learning) scenario. In particular, location-based mobile applications that take into account not only a specific physical venue, but also the personal and social context can be valuable resources to enhance the visitor experience. Game-based applications that leverage on fun and social interaction to facilitate the meaning-making process represent a promising approach, since they favor both learning and entertainment activities. This paper presents the design and evaluation of “Intrigue at the museum”, a location-based game addressed to children visiting Palazzo Madama-Museo Civico d’Arte Antica (Turin, Italy). This piece of work offers a methodological insight into the evaluation of engagement as a precursor of learning and provides evidence that a resource of this kind can contribute to a meaningful and enjoyable exploration of the museum by children.
2014
9789898704023
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2525107
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo