Assessment is a delicate task in the overall teaching process because it may require significant time and may be prone to subjectivity. Subjectivity is especially true for disciplines in which perceptual factors play a key role in the evaluation. In previous decades, computer-based assessment techniques were developed to address the above-mentioned challenges and to automatically grade students' work in a variety of educational fields. In this paper, the application of automatic assessment strategies in the unexplored domain of computer graphics is discussed. In particular, a tool that is designed to evaluate student assignments for a 3D computer animation course taught at Politecnico di Torino University is presented. During laboratory examination sessions, students are requested to individually operate on the open-source Blender suite and to recreate a 3D animation similar to a reference one. Student's output is assessed against a set of similarity indicators, which are specifically designed to capture the technical and perceptual factors that would be blended in a traditional teacher's evaluation. A comparison of the results that are achieved by the computer-based tool with grades assigned by visual inspection confirms the effectiveness of the designed approach and displays a high-quality concurrence between automatic and manual evaluations.

Automatic grading of 3D computer animation laboratory assignments / Lamberti, Fabrizio; Sanna, Andrea; Paravati, Gianluca; Carlevaris, Gilles. - In: IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES. - ISSN 1939-1382. - ELETTRONICO. - 7:3:(2014), pp. 280-290. [10.1109/TLT.2014.2340861]

Automatic grading of 3D computer animation laboratory assignments

LAMBERTI, FABRIZIO;SANNA, Andrea;PARAVATI, GIANLUCA;CARLEVARIS, GILLES
2014

Abstract

Assessment is a delicate task in the overall teaching process because it may require significant time and may be prone to subjectivity. Subjectivity is especially true for disciplines in which perceptual factors play a key role in the evaluation. In previous decades, computer-based assessment techniques were developed to address the above-mentioned challenges and to automatically grade students' work in a variety of educational fields. In this paper, the application of automatic assessment strategies in the unexplored domain of computer graphics is discussed. In particular, a tool that is designed to evaluate student assignments for a 3D computer animation course taught at Politecnico di Torino University is presented. During laboratory examination sessions, students are requested to individually operate on the open-source Blender suite and to recreate a 3D animation similar to a reference one. Student's output is assessed against a set of similarity indicators, which are specifically designed to capture the technical and perceptual factors that would be blended in a traditional teacher's evaluation. A comparison of the results that are achieved by the computer-based tool with grades assigned by visual inspection confirms the effectiveness of the designed approach and displays a high-quality concurrence between automatic and manual evaluations.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2554736
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