The goal of desktop-class graphics hardware is generally to provide the maximum performances possible to end users. This goal is shared also by mobile hardware designers, although, due the use of a battery as power source, a greater attention needs to be devoted to energy saving. In the last years, a number of approaches to hardware design have been experimented aimed to trade-off the quality of the visual experience with the usage of computational resources, that is to say, with energy consumption. The objective of this work is to tackle energy issues at the software, i.e., at the application level, by introducing a high-level library based on OpenGL ES (often abbreviated GLES) that can be exploited by developers to create energy-aware graphics applications letting end users chose the maximum amount of energy to consume.

EA-GLES: An energy-aware 3D graphics library for mobile devices / Lamberti, Fabrizio; Paravati, Gianluca; Montuschi, Paolo. - STAMPA. - (2017), pp. 117-120. (Intervento presentato al convegno 1st IEEE International Conference on AI & Mobile Services (AIMS 2017) tenutosi a June 26-30, 2017 nel Honolulu, HI) [10.1109/AIMS.2017.25].

EA-GLES: An energy-aware 3D graphics library for mobile devices

LAMBERTI, FABRIZIO;PARAVATI, GIANLUCA;MONTUSCHI, PAOLO
2017

Abstract

The goal of desktop-class graphics hardware is generally to provide the maximum performances possible to end users. This goal is shared also by mobile hardware designers, although, due the use of a battery as power source, a greater attention needs to be devoted to energy saving. In the last years, a number of approaches to hardware design have been experimented aimed to trade-off the quality of the visual experience with the usage of computational resources, that is to say, with energy consumption. The objective of this work is to tackle energy issues at the software, i.e., at the application level, by introducing a high-level library based on OpenGL ES (often abbreviated GLES) that can be exploited by developers to create energy-aware graphics applications letting end users chose the maximum amount of energy to consume.
2017
978-153861999-5
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11583/2670518
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo